Wilson goes on to explain the way the mobile game will retain all the complex and deep systems of customization that POE Currency is well known for, whereas Diablo Immortal looks to have a watered down version of its Diablo 3 system, which has been criticized for being too simplistic.
People who watched the reveal of BlizzCon 2018 will understand, although it is subtle. When Diablo Immortal was declared, and the reception was, reluctantly, overwhelmingly negative. The video below provides a brief glimpse into the way the developers found themselves doing their very best to deflect questions about a product that nobody anticipated, and nobody wanted.
We did not just farm it out. It's developed entirely by our team here in New Zealand." This was a significant point of contention when Blizzard announced Diablo Immortal, since not only did enthusiasts expect a legitimate sequel for the PCs with Diablo 4, but the entire mobile game was being developed NetEase, and players were quick to notice how it appears and felt like a reskin of an present game.
The aspect of this reveal is how subtle the message is. If one weren't familiar with this Diablo Immortal fiasco, they may see this reveal and see only a fervent description by the developer of the strategies for the future, whereas it also cuts deep at the core problems evident now in the gambling industry. Time will tell, and it will be great to compare the two games side by side when they are released.
POE Trade Currency 2 Announced; Can Combine Most Expansion Content From Your First Game
Тут можно задавать вопросы только приехавших эмигрантов
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